
A short and spooky first-person shooter about a crazy conspiracy theorist on the hunt for a legendary creature only to be met with several life threatening encounters with a giant bear-like cryptid.
gameplay programmer
I worked with a team of eight over three months as a gameplay programmer. I was in charge of all major systems and interactions between the protagonist and the cryptid. Additionally, I focused on combining programming with rendering techniques to create stylistic effects for the environment and the cryptid.
contributions
RIFLE & SCOPE
One of my largest contributions to the project was to develop a rifle and scope that the protagonist could use to take down cryptids as the main point of gameplay. It has the following features:
- Shooting and spawning a particle effect on its landing point
- Aiming down sight with a zoom effect within the scope
- Weakpoint system on enemies to show the player what to shoot at
- Camera shake when shooting


PROCEDURAL TEXTUES & SHADERS
Another large part of my contributions was to the visual effects of the game. I was tasked with making the both the level and the cryptids have spooky effects that would set the tone. I developed:
- A PSX style rendering overlay with downscaled resolution
- a visual noise (static effect) on the cryptid
- Dissolve effect when the cryptid was temporarily defeated and vanishing to a new location
- Proximity-based redness overlay when approaching closely to the cryptid and taking damage


