Personal Projects


LETHAL CROC

After spending a lot of time working on projects in Unity engine, I wanted to learn how to develop a mod for an existing Unity game. I chose to work with a friend to change the main scavenger character of Lethal Company into a croc!

Utilizing the Lethal Company Modding Community’s knowledge and their recommended APIs, I was able to learn the modding process and achieve this in just under a week.


UNITY NETWORKING

My first delve into making mechanics for a multiplayer game! With a strong foundation in C# and Unity, I took the chance to learn and explore all of the unique components that go into creating a networked multiplayer game and how I could make my own implementation. Utilizing Unity’s proprietary networking solution, Netcode for GameObjects (NGO), I synchronized gameplay events across different players on a P2P, locally hosted network.


ACE IN THE HOLE

After spending time in several Unity projects, I decided to switch it up by trying out the latest version of Godot to learn its capabilities. I gave myself the challenge of creating a multiplayer game by myself, in 48 hours, from scratch. I had already learned the basics of navigating the engine and writing GDScript from tutorials and I wanted to put those skills to the test.